❘ Published: 2022-09-28T06:30:00
❘ Updated: 2022-10-04T18:03:06
TFT patch 12.19 is here with some big changes as the Dragonlands Championship nears. The Scalescorn and Dragon traits are getting reworked, and so too Jayce as Riot combats crowd control in Set 7.5: here’s the patch notes.
There’s already been a few meta changes in TFT Set 7.5’s short lifespan. From Darkflight Cannoneers and Guild Xayah (which is still a thing), to Dragonmancer Nunu (which isn’t as much anymore), every composition under the sun has flourished.
Players should expect another change in TFT patch 12.19 as Riot gears up for some pretty big reworks. Three big targets have been isolated: Scalescorn, Dragons, and Jayce. The trio of changes could lead to some big switch-ups in the meta.
Here’s what you need to know about TFT patch 12.19.
Scalescorn could come back in a big way in TFT patch 12.19.
What’s changing in TFT patch 12.19?
Scalescorn gets rework to work alongside Dragons
Scalescorn has struggled a decent amount in TFT Set 7.5 due to the prevalence of Dragons. It was easy to build a composition around Olaf when there were only seven of them. Now there’s 12, and players are incentivized to splash them in every comp except Scalescorn.
Riot sees the design issue, and so the trait is getting a rework for TFT patch 12.19.
“Scalescorn is a trait that didn’t function if you had a Dragon in, which kind of limited how you could play it,” developer Stephen ‘Mortdog’ Mortimer elaborated. “A truce has been made, and now they can work together! This means you can even Scalescorn emblem a Dragon now!”
The vertical is getting a slight nerf to welcome Dragons into the fold — it now does less damage at higher breakpoints. However now you can be much more flexible in how you build boards around the trait, and there could be some innovation yet.
Jayce, Dragon trait undergo big changes
As the TFT Set 7.5 continues to evolve, Riot are touching on two big problems — crowd control and Dragons.
Units like Jayce have so much power built into their kit with stuns, and when you can flexibly build comps around it like Guild Ragewing Xayah, it’s oppressive. The four-cost Guild Shapeshifter is being singled out first with a minor rework to remove his crowd control while increasing his durability to at least cut back on all the stuns somewhat.
To the second point, pursuing the Dragon vertical beyond three units or so has been a bit “bait”, in Mortdog’s words. Riot are changing this by making higher chase values of the Dragon trait more appealing, including a new Dragon 6 which “causes your Dragons to ascend” and become “a lot more powerful”. If you can hit that, enjoy the bonuses.
Get six Dragons after TFT patch 12.19? Enjoy the big ascension bonus.
You can find the TFT patch 12.19 notes below.
TFT patch 12.19 notes
- Attack Speed: 0.65 ⇒ 0.7
- Mega Gnar Transformation Bonus Armor: 40/50/75 ⇒ 40/60/90
- Attack Speed: 0.7 ⇒ 0.65
- Spell Damage: 325/425/550 ⇒ 325/425/550
- Bugfix: Zyra no longer interrupts her cast animation at high Attack Speeds. Zyra will now pause to finish her cast animation before resuming attacking
- Nunu no longer converts his damage to true damage if he has higher Health than his target
- Consume Damage amplification: 20% ⇒ 40%
- Max Mana nerf: 0/60 ⇒ 15/75
- Max Mana nerf: 75/150 ⇒ 100/175
- Serenade of the Seas Shield Duration: 5 ⇒ 4 seconds
- Serenade of the Seas on-hit Damage 20/35/100 ⇒ 20/35/70
- Max Mana buff: 40/80 ⇒ 20/70
- Watershock Laser Damage: 200/300/475 ⇒ 225/325/475
- Mana adjustment: 60/105 ⇒ 30/90
- Armor & MR: 50 ⇒ 25
- No longer knocks up enemies for 1.25 seconds
- [NEW] When Jayce transforms, he gains 40 armor and magic resist
- Transformation Damage: 225/300/800 ⇒ 275/350/900
- Slipstream Stolen Shield Duration: Permanent ⇒ 4 seconds
- Bugfix: Nilah’s stolen shields now properly stack
Shi Oh Yu
- Jade Form Attack Damage ratio: 250/275/1000% ⇒ 250/300/1000%
- Rampage Bite Armor Penetration: 25% ⇒ 33%
- Mana buff: 100/175 ⇒ 90/160
- Master’s Decree Damage: 70/100/600 ⇒ 85/120/600
- Early star-level orbs now drop gold more often than Astral units. This means that it’s slightly harder to upgrade Astral units in Stage 2
- Dragon 5: 10% attack speed ⇒ Heal 40 health per second
- [NEW] Dragon 6: Causes your Dragons to ascend
- Health: 250/600/800/1000 ⇒ 275/650/850/1000
- Ability Power: 18/30/50/70 ⇒ 20/35/50/70
- Now gives players a reminder to use Dragonmancer Blessing if they haven’t activated it.
- Electric Overload: percent max Health Damage: 8% ⇒ 9%
- Scalescorn can now be played with Dragons. The trait remains active even with Dragons in play.
- Scalescorn champions take 15% reduced damage from enemies with more than 1900 health, and they also deal a percent of their damage as additional magic damage.
- Magic damage: 15/50/100% ⇒ 15/50/90%
- Shield Health: 20% ⇒⇒ 10%
Dvarapala Stoneplate (Radiant)
- Max Health Regeneraion: 1% ⇒ 2%
Base Camp (Scalescorn)
- Damage Increase per Stack: 8% ⇒ 7%
- Ability Power: 10/20/30 ⇒ 15/25/35
- Grants a Protector’s Vow ⇒ Grants a Locket of the Iron Solari
- Now additionally grants 1 gold every time you level up
Celestial Blessing I/II/II
- Overheal Shield: 300/450/600 ⇒ 250/350/450
Future Sight I
- Duration: 15 ⇒ 20 seconds
- Splash Damage: 40% ⇒ 50%
Urf’s Grab Bag I